Steering Emergent Behavior in Multi-Agent LLM Systems via Information Networks
Holding agents, payoffs, and the interaction network fixed, we make the information network—who observes whom—the design object for a collective of LLM agents. Observation acts as a behavioral-coupling channel whose welfare sign is set by alignment: across six repeated games, more peer information helps when individually attractive behavior serves the collective goal but amplifies free-riding and congestion when it does not, and there a modular “barbell” wiring is reliably the worst topology.